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In the end I decided that players should have that moment for themselves as well, and all these screenshots are from the press kit. I soon realized this was only the second major area of the game. What's funny is at the time, I thought I was looking at the rest of the game. Originally I had a screenshot I took myself as the lead image, a vista so beautiful, but also so indicative of the care and craft that went into the game, that I had to sit and take it in for a while. I can't tell you the number of times I entered a new area or landscape or even just a large room and had my breath taken away. what now?"Īnd then I entered one of the legacy dungeons and. Like Breath of the Wild's feat of always having a new place of interest come into view on the horizon, Elden Ring accomplishes something similar but accompanied by a sense of pleasurable dread, since you know what awaits you at some crumbling edifice is not a friendly face but some new horror. And they sit in landscapes sculpted around them, not simply a locked castle door at the far end of the map but a towering, always visible presence.
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They are themselves wonderful and terrible architectural feats, self-consistent and full of stories. Not only are their individual details like the fluting of the columns, the sculptural designs, the paintings and tapestries, the enemies and creatures within, all beautiful and strange. And meanwhile looming over you is inevitably your goal, some high castle or spire in which one of the main bosses performs their dark deeds.Īgain, I don't want to spoil anything, but I want to emphasize how incredible the locations in this game are. Or one of the sprawling "legacy dungeons" that are adventures in and of themselves. Or a deep tunnel full of ore that pops you out in an unexpected location. Or a catacomb hinted at by an eldritch statue. And everywhere you go you trip over ruins hidden in the trees, or a mysterious tower on a hill hiding a horrible power.
But I think that's very unlikely, because this is one of the most well-crafted worlds and games I've ever encountered.Īnd what locations! The Lands Between are themselves huge and varied, with huge hills, valleys, misty forests and stagnant swamps. So the game may for all I know completely tank in its second half and I'll have recommended it like a fool. Second, I'm only on the second "major" boss, partly because I've been enjoying exploring so much, but also because she's super hard.
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Two caveats: First, I've been a fan of this style of game and storytelling going back to the original Demon's Souls, so I may have slightly rose-tinted glasses when it comes to the usual weirdness that the series features. From has hit a grand slam, sprinted to the pitcher's mound, and thrown a no-hitter. Not only is Elden Ring probably the best open world game ever put out, it is probably the best game of the year and for many may displace some beloved title from their top 10 of all time. Having played the game for about 30 hours now, I'm very happy to say that yes, it can. Could From, whose expertise was in creating haunting and claustrophobic architectures and locations through which the player travels more or less in order, make an open world game that felt better than the others? After all, open world games can be empty and lifeless, or enormous task checklists, or else aimless sandboxes. When gameplay was finally shown and described, it was clear what we were looking at was "Open World Dark Souls." And this gave many pause. Having capped that series off with the excellent Dark Souls 3, blown off some creative steam with the intense Sekiro, and observed the recreation of prequel Demon's Souls, From promised a grand new adventure - with creative assistance by none other than George R.
It also makes a good starting point for new players, as long as they are prepared for less hand-holding than almost any other major game out there.Īnnounced in 2019, Elden Ring was billed as the next "big" game by the creators of the Dark Souls series, From Software. TL DR for anyone avoiding spoilers or who just wants the point: This game is almost unbelievably good, a landmark in open-world design, and everything you hope it will be.
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How to talk about Elden Ring, probably the most anticipated title of the year in a big year for gaming, without spoiling its innumerable surprises and qualities? I'm caught between waxing lyrical about this incredible feat of creation and being as vague as possible in order to allow others to go in as unprepared as I was for just how good it is.